GREGORY WALEK
Level Designer, Game Designer, Animator
VALVE   ID   UNREAL   MOBILE  
DESIGN
  ANIMATION   BIO   RESUME\CONTACT
 

Script Stage Modification

Proof of Concept for Research


*** THIS IS ON GOING WORK FOR RESEARCH ***

This project is for research is on how to modify games for education uses. This project is a proof of concept that maps can be setup and compiled for easy modification. The goal of this project is to prove that a user does not need to open an editor to modify a level. This lowers the bar to entry for educational uses because users can be given simple documentation explaining how to modify a script file and add content such as sound and dialogue. Example uses of this project could be applied to Literature and Theater Courses.

This Project leverages the Q3-Ubertools\Doom 3 method of scripting of a script file seperate from a BSP/MAP file. A base file is created with multuple path nodes, targets and cameras set up. They are name using a specific naming convention and can be called and used in script.

The Proof of Concept currently uses Heavy Metal - Fakk 2. The primary reason for this is because Fakk is using older Quake 3 technology. It thus will run on very lower end and older machines. This is important because most acedemic lab and student machines are not capable of supporting Doom 3.

 

A download of this Project and supporting documentation will be available soon.


 
© 2005 - Gregory Walek, All Rights Reserved
For more information please email Greg(at)GMwalek(dot)com