GREGORY WALEK
Level Designer, Game Designer, Animator
VALVE   ID   UNREAL   MOBILE  
DESIGN
  ANIMATION   BIO   RESUME\CONTACT
 

THE BIG BANG

Half-Life 2

ABOUT:
In this map the player finds himself stranded in a former human complex re-purposed by the Combine. They player has to make his way to the other side of the complex facing serveral enemies along the way. This includes a major fight sequence with the player trapped in a room with a Combine gunboat flying outside. .

Work Performed:

• Progression and Layout
• BSP Geometry
• Static Mesh Placement
• Triggers
• Enemy Placement and Spawners
• Gameplay Scripting
• Lighting
• Sound Placement and Music Triggers

Download:
AL_BigBang.Zip (11.5M)


***THIS IS A WORK IN PROGRESS***
In the next version I will be looking at fixing the following two issues in the map:

1) Extra Props needed in a few locations.

2) Give Some Combine Soldiers a little courage to move out and fight. They're hiding a little too much in one location.

 
© 2005 - Gregory Walek, All Rights Reserved
For more information please email Greg(at)GMwalek(dot)com