GREGORY WALEK
Level Designer, Game Designer, Animator
VALVE   ID   UNREAL   MOBILE  
DESIGN
  ANIMATION   BIO   RESUME\CONTACT
 

Quintessence

Casual web game, The Guildhall at SMU

PLAY QUINTESSENCE!
See the IGF Page

Quintessence is a casual web game built around the established gameplay from Triad, but including play modes and control methods. The game takes a new direction from Triad in both design and and art. Quintessence breaks out of Triad's arcade control system provides to the user different means to play the game. This includes a game mode which the player can grab pieces from inside the pit itself. This project was submitted to the 2005 IGF in the student section.

 

 

Catwoman™

Mobile Game, Klear Games

The first bug I tracked on this project was an issue where Catwoman was going though bars and being captured by cops. Needless the say, the movie didn't have me checking for bugs as well.

• Developed and implemented game difficulty
• Placed triggers for NPC dialogue and player instructions


Get more info and view screenshots...

 

Massachusetts 9th Annual Undergraduate Conference

“Developing a Reusable Software Base for Interactive Multimedia” - Poster 8x3 Feet

This was a senior undergraduate presentation made at a state conference for undergraduate research. The work presented here covers the work done on Endless Battles, Triad, Cow Wranglers, and Triad 1.5. This work would be the foundation for Quintessence.

This Conference took place in April, 2003.

Download Massachusetts 9th Annual Undergraduate Conference Poster (11.2 MB pdf)

 
© 2005 - Gregory Walek, All Rights Reserved
For more information please email Greg(at)GMwalek(dot)com