Grash is the catch-all nickname for Gregory Walek.
Gregory holds a Bachelor’s Degree with Individual Concentration
in the field of “Animation, Game Design and Production”
from University of Massachusetts Amherst (UMass). While an undergraduate,
he was associated with The Center for Knowledge Communication (CKC),
a research group within the Department of Computer Science at UMass
as a teaching instructor and lecturer on multi-media. He has worked
and lead several multimedia projects ranging from interactive tutors
to filming an entire course on character animation for the CKC. This
work culminated with a presentation on “Developing a Reusable
Software Base for Interactive Multimedia” at The Massachusetts
9th Annual Undergraduate Conference.
Gregory was the Technical Director and Lead Digital Editor on the award
winning Jason Hopkins's Chushingura, short film created using digital
cell based animation. Chushingura, an Anime stylize presentation of
Japanese history of the 47 Samurai took best of show at the 2001 Five
College Film Festival. Gregory has also worked on Ewe-F-O, a short film
3D-animation, and Elucid's Dream, a short film blending live action
and and 3D-Animation.
After Umass, Greg moved to Texas where he attended The Guildhall at
SMU. There he studied Digital game production with a specialization
in level design. The curriculum at the Guildhall involved both single
player and multi-player levels using Unreal, Quake3, Half-life and Valve
Source technology. Outside of the Guildhall, Greg worked on four projects
as a contractor for Klear Games including the Catwoman™ and the
Batman Begins™ cellphone games. Gregory also collaborated with
a artist from the Guildhall to create the web based puzzle game, Quintessence.
Quintessence uses the same boilerplate technology developed while at
the CKC. Quintessence was submitted to the IGF and Slamdance festivals
in 2005. Grash's Senior project at the Guildhall was Eclipse, the critically
acclaimed mod for Half-Life 2. Greg would later be interviewed by GameTrailers
TV at the 2006 CPL Finals in Dallas for Eclipse. Eclipse was a finalist
at the 2006 IGF festival for best HL2 Mod.
After the Guildhall, Greg was hired at Raven Software in Wisconsin.
There he worked on the highly praised action superhero RPG "MARVEL:
Ultimate Alliance". Grash was responsible for creating and scripting
several levels in the game, including the encounter with Mysterio. IGN
would later rank Mysterio as one of the top ten villains in MUA. Greg
was ultimately responsible for the Niffleheim set of levels at the end
of Act 3. He also aided with scripting for converstaions, town centers,
and objectives. MUA was released on PS2, PSP, X-Box, X-Box 360, PC,
and a release title on PS3 and Wii. MUA has sold over 600k units (as
of Jan 2007), making the game one of Activision's top 3 games for 2006.
Grash left Raven in November 2006 and is currently working on his own
independent projects. He is also learning Japanese to yell out at Fenway
park in 2007. Go Sox!
Greg's resume can be found here.